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Cooperative
Up to 6 players can work together to take on any mission from the list. These missions are exactly like the single player campaign missions, except that their difficulty level increases based on the number of players specified when the game is hosted. Each player will have a platoon of four tanks to control. When the player's last tank is destroyed, he goes into the "Inhabit-Cam", where he can watch from the position of any remaining live players until the game is over.

Capture the Flag
In Capture the Flag up to 32 players will be divided into 2 teams (Team Red and Team Blue) with each player controlling one tank. The object is to collect all of the opposing team's flags (between 1 and 5 depending on mission) and return to base with them. When a tank picks up a flag, it will be attached to the back of the tank s hull for all to see. If a tank is destroyed while carrying a flag, the flag is dropped at that location. A dropped flag may be picked up by another tank on the same team and carried again. If a tank from the team that owns it touches a dropped flag, the flag will reappear back to its initial location. It is possible for time to expire with no winner.

Deathmatch
In Deathmatch missions up to 32 players compete against each other. Each player will command one tank. When a player's tank is destroyed, it will restart at the spawning point farthest from another live player location. Points are earned every time you destroy another player's tank and are removed every time you die. At the end of the time limit, the player with the most points wins.

Red on Blue
Up to 8 players may play at a time. The players are divided into two teams (Team Red and Team Blue) and each player controls a platoon of 4 tanks. Unlike Team Deathmatch. The mission objectives are set for each team similar to cooperative missions. Rather than just destroying each other's tanks, the real goal of this game is to complete your mission objectives before the enemy can complete theirs. When a player's platoon is completely destroyed, they are allowed to spectate remaining players until the game is over. It is possible for time to expire with no winner.

Team Deathmatch
Like in Deathmatch. up to 32 players control one tank each in an all-out battle. In Team Deathmatch, players are divided into two teams (Team Red and Team Blue). Points are awarded and lost on a team basis using the same rules as in Deathmatch except that, unless disabled by the game host, friendly fire kills subtract two points each. Missions are timed and the team with the most points at the end is the winner.


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